The Getaway
Stephan Hülsen

RSS
  • ALL (0−00−01−11)
  • ALL (0−00−08−08)
  • ALL (0−00−06−17)
  • ALL (0−00−10−17)
  • ALL (0−00−18−02) 1
  • ALL (0−00−18−11)
  • ALL (0−00−19−15)
  • ALL (0−00−24−02)
  • ALL (0−00−25−05)
  • ALL (0−00−25−22)
  • ALL (0−00−27−16)
  • ALL (0−00−28−00)
  • outro (0−00−34−23)
  • outro (0−00−40−06)
zurück weiter

See the animation here:
https://vimeo.com/263047086

I have always wanted to add character design and animation to my bag of tricks but the process of weighting the character has been a struggle. So i decided to give Mixamo.com a shot and have my character auto-rigged and weighted.

PROCESS

The character is based on a low poly base mesh that I heavily modified in Cinema 4D. I generated a hi-res version that was uploaded to Mixamo.com for rigging and animation. The character’s textures were created in After Effects.

The environment I modelled in Cinema 4D is rather simple and in order to have a lot of details without additional geometry, displacement maps were generated with JSplacement (that I just can’t praise enough!) and further refined in Photoshop.
The animation was rendered in Octane at a resolution of 2520×1080, which took my GTX 1080 between 3 and 15 minutes per frame depending on scenes.

TOOLS

Cinema 4D 19
After Effects CC 2018
Octane
Mixamo.com
Photoshop CC 2017
Illustrator CC 2017
Optical Flares
JSplacement

ALL (0−00−01−11)
ALL (0−00−08−08)
ALL (0−00−06−17)
ALL (0−00−10−17)
ALL (0−00−18−02) 1
ALL (0−00−18−11)
ALL (0−00−19−15)
ALL (0−00−24−02)
ALL (0−00−25−05)
ALL (0−00−25−22)
ALL (0−00−27−16)
ALL (0−00−28−00)
outro (0−00−34−23)
outro (0−00−40−06)

Einloggen mit deinem Konto bei…


…oder OpenID: