Portfolio Tobias Folprecht
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Technical Art Director | Realtime Visualization Lead | AI Content Pipeline Specialist | Unreal Engine | XR | Digital Twins
I am a 3D game artist specialised in creating real time 3D environments. currently looking for work as 3D Environment Artist, 3D Artist as well.
Should you have any further questions or require additional information do not hesitate to contact me.
regards
Tobias
ChatGPT Image 23. Juni 2026, 09 23 22
Bieten Sie Ihren Kunden ein modernes, interaktives Produkterlebnis. Ich entwickle hochwertige Realtime- Produktvisualisierungen
Bieten Sie Ihren Kunden ein modernes, interaktives Produkterlebnis. Ich entwickle hochwertige Realtime- Produktvisualisierungen
Old Industrial City this old city was created from quixel mega scans assets, the street textures in quixel mixer later rendered
living room design Living Room Design — Unreal Engine This real- time living room scene was created in Unreal Engine using Quixe
Sci Fi_ Tower
the model is based of the concept from Patrick Reinemann!
Floating island WIP lowpoly mesh / textures and high poly meshes comming soon
spezial character design for monthly events at the game Panfu. creating and rendered in Maya, 3D modeling based on a concept








